I told you I’d write more about presentation theory and I finally made good on it. Better than most New Years resolutions after a week, I’d say.
Anyway, it has taken me some time to get up to speed working full time with BrightCarbon, but I am starting to get the hang of things. Which bodes well for those of you who would like to see more stuff like this: Cognitive science informed writing about presentation methods. This one is framed in a way that’s quite geeky, I’ll admit.
Then again I am of the firm persuasion that Presentation Design has a lot to learn from Game Design. Game designers excel at applied psychology to drive human interaction with information. The methods they use to solve the communication issues between man, woman and machine are a treasure trove for other design professions. See for yourself: